INTERAKSI DAN DINAMIKA KOMUNIKASI KELOMPOK VIRTUAL DALAM KOMUNITAS GAME PLAYERUKNOWN’S BATTLEGROUNDS: PERSPEKTIF SOSIOLOGI KOMUNIKASI
DOI:
https://doi.org/10.59700/js.v8i1.18280Keywords:
PUBG Mobile, Komunikasi Virtual, Sosiologi Komunikasi, Identitas SosialAbstract
This study analyzes the interactions and dynamics of virtual group communication within the community of PlayerUnknown's Battlegrounds (PUBG) Mobile players from the perspective of communication sociology. The research focuses on how digital communication shapes teamwork patterns, negotiation, and decision-making processes, as well as the role of in-game symbols in forming social identity and group hierarchy. Using a descriptive qualitative approach, data were collected through interviews and literature review. This study integrates Herbert Blumer's Symbolic Interactionism Theory and Anthony Giddens' Structuration Theory to understand how group norms and symbols, such as nicknames, ranks, and in-game achievements, influence social dynamics in virtual communities. The findings reveal that these symbols not only reflect social status but also establish dynamic group norms. The social structures within the PUBG community are flexible, shaped by player interactions, and contribute to team solidarity. This study provides insights into how virtual spaces, such as PUBG Mobile, serve as platforms for building social identity and fostering complex cooperation, while also revealing the implications of digital communication on group dynamics in real-world contexts.
Downloads
References
Alfian, Frinico, and Wulan Purnama Sari. Pola Komunikasi Kelompok Virtual Dalam Game PUBG Mobile (Studi Kasus Tim Redlineze E-Sport), 2022, 29–35
Arifah, Fara Hasna, and Yuli Candrasari. Pola Komunikasi Virtual Dalam Komunitas Games Online (Studi Netnografi Pada Komunitas Facebook Genshin Impact Indonesia Official)” 2, no. 2 (2022)
Lukito, Agung Rahmat, Wahyu Utamidewi, Luluatu Nayiroh, Program Studi, Ilmu Komunikasi, Universitas Singaperbangsa, and Telukjambe Timur. “Pola Komunikasi Komunitas Game Online Forza Horizon 4 (Studi
Etnografi Virtual Mengenai Pola Komunikasi Dalam Grup Discord)” 10 (2022): 17–26
Pipit Muliyah, Dyah Aminatun, Sukma Septian Nasution, Tommy Hastomo, Setiana Sri Wahyuni Sitepu, Tryana. “No Title.” Journal GEEJ 7, no. 2 (2020): 7–
11
Teofanda, Reza. “Intensitas Bermain Game Online Mobile PlayerUn Known’s Battleground (PUBG) Dengan Kecenderungan Agresivitas Pada Dewasa Awal Cognicia Cognicia,” n.d., 118–30.




<div style="display: none;">