RANCANG BANGUN APLIKASI INFORMASI TATA LETAK PERPUSTAKAAN BERBASIS VIRTUAL REALITY

Authors

  • Kania Aulia Universitas Perjuangan Tasikmalaya
  • Missi Hikmatyar Universitas Perjuangan Tasikmalaya
  • Ruuhwan Universitas Perjuangan Tasikmalaya

DOI:

https://doi.org/10.47111/jti.v7i2.10456

Keywords:

Android, informasi, Tata Letak Perpustakaan, Virtual Reality

Abstract

Technological developments are developing very quickly, so in this digital era, the use of technology as an effort to improve the delivery of information and promotional media at Perjuangan University uses Virtual Reality technology. Because not all students know or even have never visited the library. This study aims to produce a library layout information application based on Virtual Reality. An Android-based application that can provide information about the layout and usability of the library in a virtual form as if it were in a location using the VR Box tool as the media. The tests were carried out using ISO 25010 quality standards, namely the parameters of functional suitability, portability, and usability using a Likert scale measurement. The results of this study obtained a score of 84% in the "Good" category based on user satisfaction when using the application.

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Author Biographies

Missi Hikmatyar, Universitas Perjuangan Tasikmalaya

Fakultas Teknik Universitas Perjuangan Tasikmalaya

Ruuhwan, Universitas Perjuangan Tasikmalaya

Fakultas Teknik Universitas Perjuangan Tasikmalaya

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Published

2023-08-10