PENGEMBANGAN FLIPBOOK INTERAKTIF BERBASIS PJBL UNTUK MENINGKATKAN KETERAMPILAN MENGGAMBAR TEKNIK
DOI:
https://doi.org/10.37304/jptm.v7i2.22998Keywords:
Learning Innovation, Interactive Module, PjBL Integration, Engineering Drawing, Flipbook MakerAbstract
Engineering Drawing is one of the compulsory courses and plays an essential role in Mechanical Engineering education. However, the learning process of engineering drawing often faces several challenges, such as low student engagement, difficulties in understanding projection and perspective drawings, and limited learning media. To address these issues, this study aims to develop an Interactive Flipbook-based teaching material integrated with Project-Based Learning (PjBL) as an innovative strategy for teaching Engineering Drawing. The interactive learning media was developed using Flipbook Maker software, which allows digital presentation of materials in a more engaging format, including dynamic illustrations, 3D animations, video tutorials, and interactive quizzes. Through the integration of the PjBL approach, students are assigned industry-based projects, such as creating detailed working drawings of machine components in a step-by-step manner. This research employs the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Evaluation was carried out through trials involving students, assessing improvements in drawing skills, understanding of drawing standards, and the overall effectiveness of project-based learning. The results show that the interactive Flipbook based on PjBL received a very valid rating from material experts (87) and a valid rating from media experts (84.2). Moreover, student trials demonstrated significant improvements in conceptual understanding, engineering drawing skills, and learning motivation.
Downloads
References
Ahmad, N. A., & Khoo, Y. Y. (2019). Using interactive media to support reading skills among underachieving children. International Journal of Innovation, Creativity and Change, 8(7), 81-88.
Ambita, V. (2021). Pengembangan Bahan Ajar E-Modul dengan Menggunakan Aplikasi KVISOFT Flipbook Maker Materi Bangun Ruang (Doctoral dissertation, Universitas Muhammadiyah Gresik).
Andrey, A., & Maulana, A. (2021). Pengembangan Bahan Ajar E-Modul Mata Kuliah Gambar Teknik di Prodi Pendidikan Teknik Bangunan. Jurnal Pensil: Pendidikan Teknik Sipil, 10(3), 160-165. https://doi.org/10.21009/jpensil.v10i3.20154
Ashadi, N. R. (2024). Desain Bahan Ajar E-modul project basic learning berbasis flipbook. Jurnal MediaTIK, 80-84. https://doi.org/10.59562/mediatik.v7i1.2519
Cahyanto, A., Lesmono, A. D., & Handayani, R. A. D. (2022). Pengembangan e-modul interaktif berbasis articulate storyline 3 untuk melatihkan kemampuan berpikir kritis pada pokok bahasan gelombang bunyi. Jurnal Literasi Pendidikan Fisika (JLPF), 3(2), 154-164. https://doi.org/10.30872/jlpf.v3i2.1551
Dalu, Z. C. A., & Rohman, M. (2019). Pengembangan e-learning sebagai media pembelajaran simulasi dan komunikasi digital bagi siswa SMK. Jupiter (Jurnal Pendidikan Teknik Elektro), 4(1), 25-33. https://doi.org/10.25273/jupiter.v4i1.4132
Fauzizah, L., Sriyono, S., & Kurniawan, E. S. (2023). Pengembangan E-Booklet Interaktif Berbasis Project Based Learning (PjBL) Untuk Meningkatkan Keterampilan Komunikasi Sains Peserta Didik. Jurnal Inovasi Pendidikan Sains (JIPS), 4(2), 71-80. https://doi.org/10.37729/jips.v4i2.3568
Kurniasari, Y., Subandowo, M., & Karyono, H. (2023). Pengembangan Media Interaktif Kvisoft Flipbook Maker Pada Pembelajaran Bahasa Indonesia. Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, 8(2), 403-413. https://doi.org/10.33394/jtp.v8i2.6627
Maharcika, A. A. M., Suarni, N. K., & Gunamantha, I. M. (2021). Pengembangan modul elektronik (E-Modul) berbasis flipbook maker untuk subtema pekerjaan di sekitarku kelas IV SD/MI. PENDASI Jurnal Pendidikan Dasar Indonesia, 5(2), 165-174. https://doi.org/10.23887/jurnal_pendas.v5i2.240
Munawaroh, S., Ahmadah, I. F., & Purbaningrum, M. (2021). E-magmath berbasis flipbook pada materi himpunan di kelas vii SMP/MTS. JPMI (Jurnal Pembelajaran Matematika Inovatif), 4(1), 45-54.
Narayana, K. L., Kannaiah, P., & Reddy, K. V. (2006). Machine Drawing (3rd ed.). New Age International (P) Limited, Publishers
Nasrifan, M. N., & Rahim, M. A. (2019). Developing and evaluating a digital interactive method book for teaching and learning recorder based on Malaysian folksongs. International Journal of Innovation, Creativity and Change, 6(2), 132-147.
Pradani, Y. F., & Aziza, Y. (2019). Pengembangan multimedia pembelajaran dalam bentuk buku digital interaktif berbasis flipbook bagi mahasiswa teknik mesin. Jupiter (Jurnal Pendidikan Teknik Elektro), 4(2), 1-10. https://doi.org/10.25273/jupiter.v4i2.5161
Prasetya, D. D., Wibawa, A. P., & Hirashima, T. (2018). An interactive digital book for engineering education students. World transactions on engineering and technology education, 16(1), 54-59.
Putri, M. A., & Purmadi, A. (2020). Pengaruh Media Pembelajaran E-Modul Berbasis Sigil Terhadap Motivasi Belajar Siswa pada Mata Pelajaran Desain Grafis. Jurnal Teknologi Pendidikan: Jurnal Penelitian dan Pengembangan Pembelajaran, 5(2), 174-180. https://doi.org/10.33394/jtp.v5i2.3073
Reddy, K. V. (2008). Textbook of Engineering Drawing (2nd ed.). BS Publications
Rohman, M. (2020). Analisis Motivasi Belajar Mahasiswa pada Pembelajaran Gambar Teknik Berbasis Multimedia. Jupiter (Jurnal Pendidikan Teknik Elektro), 5(1), 8-13. https://doi.org/10.25273/jupiter.v5i1.6201
Rohman, M., Sudjimat, D. A., Sugandi, M., & Nurhadi, D. (2019). Developing an interactive digital book to improve the technical drawing abilities of mechanical engineering students. Global Journal of Engineering Education, 21(3), 239-244.
Sahronih, S., Purwanto, A., & Sumantri, M. S. (2019, March). The effect of interactive learning media on students' science learning outcomes. In Proceedings of the 2019 7th International Conference on Information and Education Technology (pp. 20-24).
Siagian, S., & Wau, M. Y. (2014). Development of interactive multimedia learning in learning instructional design. Development, 5(32).
Silber, K. H. (2009). A Principle‐Based Model of Instructional Design. Handbook of Improving Performance in the Workplace: Volumes 1‐3, 23-52.
Syafi’ah, R., & Nugraha, A. W. (2024). Pengembangan Modul Flipbook Digital Untuk Mahasiswa S1 Pendidikan Ipa. Eduproxima (Jurnal Ilmiah Pendidikan IPA), 6(1), 260-271. https://doi.org/10.29100/.v6i1.5001
Tang, J. T., & Lan, W. C. (2025). Exploring the effects of interactive digital picture books on elementary students' creativity. Thinking Skills and Creativity, 57, 101864.









